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class EradicatedDeathMessage expands DeathMessagePlus; var localized string EradicatedMessage; static function string GetString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { if (RelatedPRI_1 == None) return ""; if (RelatedPRI_1.PlayerName == "") return ""; if (RelatedPRI_2 == None) return ""; if (RelatedPRI_2.PlayerName == "") return ""; return RelatedPRI_2.PlayerName@Default.EradicatedMessage@RelatedPRI_1.PlayerName$"!!"; } defaultproperties { EradicatedMessage="was eradicated by the unholy power of" } |
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