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//============================================================================= // car01. //============================================================================= class Car01 extends Decoration; #exec MESH IMPORT MESH=car01M ANIVFILE=MODELS\car01_a.3D DATAFILE=MODELS\car01_d.3D X=0 Y=0 Z=0 #exec MESH LODPARAMS MESH=car01M ZDISP=550 #exec MESH ORIGIN MESH=car01M X=0 Y=0 Z=0 PITCH=0 #exec MESH SEQUENCE MESH=car01M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=car01M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jcar1 FILE=MODELS\car01.pcx GROUP=Skins LODSET=2 #exec MESHMAP SCALE MESHMAP=car01M X=0.3 Y=0.3 Z=0.6 #exec MESHMAP SETTEXTURE MESHMAP=car01M NUM=1 TEXTURE=Jcar1 defaultproperties { DrawType=DT_Mesh Mesh=LodMesh'Botpack.car01M' } |
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