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//============================================================================= // CapitalU. //============================================================================= class CapitalU extends StudMetal; #exec MESH IMPORT MESH=CapitalU ANIVFILE=MODELS\CapitalU_a.3d DATAFILE=MODELS\CapitalU_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=CapitalU X=0 Y=0 Z=0 #exec MESH SEQUENCE MESH=CapitalU SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=CapitalU SEQ=CapitalU STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP NEW MESHMAP=CapitalU MESH=CapitalU #exec MESHMAP SCALE MESHMAP=CapitalU X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=CapitalU NUM=0 TEXTURE=StudMap defaultproperties { Mesh=LodMesh'Botpack.CapitalU' } |
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