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//============================================================================= // brazier. //============================================================================= class Brazier extends ut_Decoration; #exec MESH IMPORT MESH=brazierM ANIVFILE=MODELS\brazier_a.3D DATAFILE=MODELS\brazier_d.3D X=0 Y=0 Z=0 #exec MESH LODPARAMS MESH=brazierM STRENGTH=0.5 #exec MESH ORIGIN MESH=brazierM X=0 Y=0 Z=0 PITCH=0 #exec MESH SEQUENCE MESH=brazierM SEQ=All STARTFRAME=0 NUMFRAMES=40 #exec MESH SEQUENCE MESH=brazierM SEQ=Sway STARTFRAME=1 NUMFRAMES=39 #exec TEXTURE IMPORT NAME=jbrazier FILE=MODELS\brazier.pcx GROUP=Skins LODSET=2 #exec MESHMAP SCALE MESHMAP=brazierM X=0.3 Y=0.3 Z=0.6 #exec MESHMAP SETTEXTURE MESHMAP=brazierM NUM=1 TEXTURE=jbrazier function beginPlay() { loopanim('sway',0.2); } defaultproperties { bStatic=False DrawType=DT_Mesh Mesh=LodMesh'Botpack.brazierM' DrawScale=0.500000 CollisionRadius=12.000000 CollisionHeight=60.000000 bBlockActors=True bBlockPlayers=True } |
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