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//============================================================================= // BoulderSpawner. //============================================================================= class BoulderSpawner extends Effects; var() float TriggerDelay, RepeatDelay; var() int BouldersTothrowAfterDeactivated; var() int BoulderSpeed; var int BoulderCount; function Trigger( actor Other, pawn EventInstigator ) { local CatapultRock a; Instigator = EventInstigator; a = Spawn(class'CatapultRock',,, Location+Vector(Rotation)*20); a.Speed = BoulderSpeed; } defaultproperties { bOnlyTriggerable=True bHidden=True bDirectional=True DrawType=DT_Sprite } |
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