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Botpack.BioFear


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//=============================================================================
// BioFear.
// Creatures will tend to back away when entering this spot
// To be effective, there should also not be any paths going through the area
//=============================================================================
class BioFear extends Triggers;

var() bool bInitiallyActive;

function Touch( actor Other )
{
    local Bot B;

    if ( Other.bIsPawn )
    {
        B = Bot(Other);
        if ( B == None )
            return;

        if ( B.bNovice )
        {
            if ( FRand() > 0.4 + 0.1 * B.Skill )
                return;
        }
        else if ( FRand() > 0.7 + 0.1 * B.Skill )
            return;
        B.FearThisSpot(self);
        if ( CollisionRadius < 120 )
            Destroy();
        else
            SetCollisionSize(CollisionRadius - 25, CollisionHeight);
    }
}

defaultproperties
{
     RemoteRole=ROLE_None
     CollisionRadius=200.000000
}

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Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:15:31.591 - Created with UnCodeX