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//============================================================================= // Sludge. //============================================================================= class BioAmmo extends TournamentAmmo; #exec MESH IMPORT MESH=BioAmmoM ANIVFILE=MODELS\bioammo_a.3D DATAFILE=MODELS\bioammo_d.3D X=0 Y=0 Z=0 #exec MESH LODPARAMS MESH=BioAmmoM STRENGTH=0.3 #exec MESH ORIGIN MESH=BioAmmoM X=0 Y=0 Z=0 Roll=64 PITCH=128 #exec MESH SEQUENCE MESH=BioAmmoM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JBammo1 FILE=MODELS\bioammo.PCX GROUP="Skins" LODSET=2 #exec MESHMAP SCALE MESHMAP=BioAmmoM X=0.04 Y=0.04 Z=0.08 #exec MESHMAP SETTEXTURE MESHMAP=BioAmmoM NUM=1 TEXTURE=JBammo1 auto state Init { Begin: BecomePickup(); GoToState('Pickup'); } defaultproperties { AmmoAmount=25 MaxAmmo=100 UsedInWeaponSlot(8)=1 PickupMessage="You picked up the Biosludge Ammo." ItemName="Biosludge Ammo" PickupViewMesh=LodMesh'Botpack.BioAmmoM' MaxDesireability=0.220000 Physics=PHYS_Falling Mesh=LodMesh'Botpack.BioAmmoM' CollisionRadius=22.000000 CollisionHeight=9.000000 bCollideActors=True } |
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