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//============================================================================= // assaulttrophy. //============================================================================= class AssaultTrophy extends Trophy; #exec MESH IMPORT MESH=assaulttrophyM ANIVFILE=MODELS\assaulttrophy_a.3D DATAFILE=MODELS\assaulttrophy_d.3D X=0 Y=0 Z=0 #exec MESH LODPARAMS MESH=assaulttrophyM STRENGTH=0.5 #exec MESH ORIGIN MESH=assaulttrophyM X=0 Y=0 Z=0 PITCH=0 #exec MESH SEQUENCE MESH=assaulttrophyM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=assaulttrophyM SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=jassaulttrophy FILE=MODELS\assaulttrophy.pcx GROUP=Skins LODSET=2 #exec MESHMAP SCALE MESHMAP=assaulttrophyM X=0.3 Y=0.3 Z=0.6 #exec MESHMAP SETTEXTURE MESHMAP=assaulttrophyM NUM=1 TEXTURE=jassaulttrophy defaultproperties { DrawType=DT_Mesh Mesh=LodMesh'Botpack.assaulttrophyM' DrawScale=0.200000 } |
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