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class UTWeaponPriorityInfoArea expands UMenuDialogClientWindow; var UWindowDynamicTextArea Description; var UWindowControlFrame Frame; function Created() { Description = UWindowDynamicTextArea(CreateControl(class'UWindowDynamicTextArea', 0, 0, 100, 100)); Description.SetTextColor(LookAndFeel.EditBoxTextColor); Description.bTopCentric = True; Frame = UWindowControlFrame(CreateWindow(class'UWindowControlFrame', 0, 0, 100, 100)); Frame.SetFrame(Description); } function BeforePaint(Canvas C, float X, float Y) { Frame.SetSize(WinWidth - 10, WinHeight - 10); Frame.WinTop = 5; Frame.WinLeft = 5; } defaultproperties { } |
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