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class KillGameQueryClient extends UMenuDialogClientWindow; // Window var UMenuLabelControl QueryLabel; var UWindowSmallButton YesButton; var UWindowSmallButton NoButton; var localized string QueryText; var localized string YesText, NoText; var SlotWindow SlotWindow; var int SlotIndex; function Created() { GetPlayerOwner().SetPause( True ); QueryLabel = UMenuLabelControl(CreateWindow(class'UMenuLabelControl', WinWidth+20, 0, WinWidth-40, 12)); QueryLabel.SetText(QueryText); NoButton = UWindowSmallButton(CreateControl(class'UWindowSmallButton', WinWidth-56, WinHeight-24, 48, 16)); NoButton.SetText(NoText); YesButton = UWindowSmallButton(CreateControl(class'UWindowSmallButton', WinWidth-106, WinHeight-24, 48, 16)); YesButton.SetText(YesText); Super.Created(); } function Resized() { local int CenterWidth, CenterPos; CenterWidth = (WinWidth/4)*3; CenterPos = (WinWidth - CenterWidth)/2; QueryLabel.WinLeft = CenterPos; QueryLabel.SetSize(CenterWidth, QueryLabel.WinHeight); QueryLabel.WinTop = (WinHeight - QueryLabel.WinHeight)/2 - 11; NoButton.WinLeft = WinWidth-52; NoButton.WinTop = WinHeight-20; YesButton.WinLeft = WinWidth-102; YesButton.WinTop = WinHeight-20; } function Paint(Canvas C, float X, float Y) { local Texture T; Super.Paint(C, X, Y); T = GetLookAndFeelTexture(); DrawUpBevel( C, 0, WinHeight-22, WinWidth, 22, T); } function Notify(UWindowDialogControl C, byte E) { Super.Notify(C, E); switch(E) { case DE_Click: switch (C) { case YesButton: YesPressed(); break; case NoButton: NoPressed(); break; } } } function YesPressed() { if (SlotWindow != None) { SlotWindow.Saves[SlotIndex] = ""; SlotWindow.SaveConfig(); SlotWindow.SlotButton[SlotIndex].Text = class'SlotWindow'.Default.EmptyText; class'ManagerWindow'.Default.DOMDoorOpen[SlotIndex] = 0; class'ManagerWindow'.Default.CTFDoorOpen[SlotIndex] = 0; class'ManagerWindow'.Default.ASDoorOpen[SlotIndex] = 0; class'ManagerWindow'.Default.ChalDoorOpen[SlotIndex] = 0; class'ManagerWindow'.Default.TrophyDoorOpen[SlotIndex] = 0; class'ManagerWindow'.Static.StaticSaveConfig(); } Close(); } function NoPressed() { Close(); } defaultproperties { QueryText="Are you sure you want to remove this save game?" YesText="Yes" NoText="No" } |
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