Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 |
class WaterZone extends ZoneInfo; #exec AUDIO IMPORT FILE="Sounds\Generic\dsplash.WAV" NAME="DSplash" GROUP="Generic" #exec AUDIO IMPORT FILE="Sounds\Generic\wtrexit1.WAV" NAME="WtrExit1" GROUP="Generic" //#exec AUDIO IMPORT FILE="Sounds\Generic\uWater1a.WAV" NAME="InWater" GROUP="Generic" // AmbientSound=InWater defaultproperties { ZoneName="Underwater" EntrySound=Sound'UnrealShare.Generic.DSplash' ExitSound=Sound'UnrealShare.Generic.WtrExit1' EntryActor=Class'UnrealShare.WaterImpact' ExitActor=Class'UnrealShare.WaterImpact' bWaterZone=True ViewFlash=(X=-0.078000,Y=-0.078000,Z=-0.078000) ViewFog=(X=0.128900,Y=0.195300,Z=0.175780) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |