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//============================================================================= // UnrealSpectator. //============================================================================= class UnrealSpectator extends Spectator; function PostBeginPlay() { Super.PostBeginPlay(); if ( (Level.Game != None) && Level.Game.IsA('Intro') ) HUDType = Level.Game.HUDType; } exec function Fire( optional float F ) { if ( (Role == ROLE_Authority) && (Level.Game == None || !Level.Game.IsA('Intro')) ) Super.Fire( F ); } defaultproperties { HUDType=Class'UnrealShare.spectatorhud' CollisionRadius=17.000000 } |
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