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//============================================================================= // Tree8. //============================================================================= class Tree8 extends Tree; #exec MESH IMPORT MESH=Tree8M ANIVFILE=MODELS\Tree14_a.3D DATAFILE=MODELS\Tree14_d.3D LODSTYLE=2 //#exec MESH LODPARAMS MESH=Tree8M STRENGTH=0.5 #exec MESH ORIGIN MESH=Tree8M X=0 Y=320 Z=0 YAW=64 ROLL=-64 #exec MESH SEQUENCE MESH=Tree8M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Tree8M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JTree81 FILE=MODELS\Tree14.PCX GROUP=Skins FLAGS=2 #exec MESHMAP SCALE MESHMAP=Tree8M X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=Tree8M NUM=1 TEXTURE=JTree81 defaultproperties { Mesh=LodMesh'UnrealShare.Tree8M' CollisionRadius=15.000000 CollisionHeight=32.000000 } |
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