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//============================================================================= // Tree6. //============================================================================= class Tree6 extends Tree; #exec MESH IMPORT MESH=Tree6M ANIVFILE=MODELS\Tree12_a.3D DATAFILE=MODELS\Tree12_d.3D LODSTYLE=2 //#exec MESH LODPARAMS MESH=Tree6M STRENGTH=0.5 #exec MESH ORIGIN MESH=Tree6M X=-50 Y=320 Z=0 YAW=64 ROLL=-64 #exec MESH SEQUENCE MESH=Tree6M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Tree6M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JTree61 FILE=MODELS\Tree12.PCX GROUP=Skins FLAGS=2 #exec MESHMAP SCALE MESHMAP=Tree6M X=0.3 Y=0.3 Z=0.6 #exec MESHMAP SETTEXTURE MESHMAP=Tree6M NUM=1 TEXTURE=JTree61 defaultproperties { Mesh=LodMesh'UnrealShare.Tree6M' CollisionRadius=17.000000 CollisionHeight=93.000000 } |
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