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//============================================================================= // Transporter. //============================================================================= class Transporter extends NavigationPoint; var() Vector Offset; function Trigger( Actor Other, Pawn EventInstigator ) { local UnrealIPlayer tempPlayer; // Move the player instantaneously by the Offset vector // Find the players foreach AllActors( class 'UnrealIPlayer', tempPlayer ) { if( !tempPlayer.SetLocation( tempPlayer.Location + Offset ) ) { // The player could not be moved, probably destination is inside a wall } } Disable( 'Trigger' ); } defaultproperties { } |
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