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UnrealShare.SpriteLightning


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//=============================================================================
// SpriteLightning.
//=============================================================================
class SpriteLightning extends AnimSpriteEffect;

#exec OBJ LOAD FILE=Textures\fireeffect17.utx PACKAGE=UnrealShare.Effect17

#exec AUDIO IMPORT FILE="Sounds\general\thundr2.WAV" NAME="Lightning" GROUP="General"

var rotator NormUp;
var() float Damage;
var() float radius;
var() float MomentumTransfer;

simulated function PostBeginPlay()
{
    AnimTime=0.0;   
    PlaySound (EffectSound1);
    MakeNoise(1.0); 
    Super.PostBeginPlay();
}

defaultproperties
{
     Damage=40.000000
     Radius=120.000000
     MomentumTransfer=1400.000000
     EffectSound1=Sound'UnrealShare.General.Lightning'
     RemoteRole=ROLE_SimulatedProxy
     LifeSpan=1.000000
     Skin=FireTexture'UnrealShare.Effect17.fireeffect17'
     DrawScale=0.200000
     LightEffect=LE_NonIncidence
     LightBrightness=255
     LightHue=151
     LightRadius=8
}

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Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:16:01.139 - Created with UnCodeX