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//============================================================================= // Sparks. //============================================================================= class Sparks extends Effects; // Spawns off a number of SparkBit elements, which all die out // within a random amount of time. MZM // Reasonable defaults var() float MinBetweenTime; // 0.4 var() float MaxBetweenTime; // 1.0 var() int MinSpawnedAtOnce; // 1 var() int MaxSpawnedAtOnce; // 3 var() float MinSpawnSpeed; // 200 var() float MaxSpawnSpeed; // 300 var() float MinBurnTime; // 0.4 var() float MaxBurnTime; // 1.0 var() float MinBrightness; // 0.7 (values can only go from 0.0 -> 1.0) var() float MaxBrightness; // 1.0 " " var() rotator SpawnCenterDir; var() int AngularDeviation; // approx. 0x2000 -> 8192 var float NextSparkTime; var int NumSpawnedNow; var int i; auto state StartState { function MoreSparks () { local SparkBit TempSparkBit; local rotator SpawnDir; // Time to generate another SparkBit. TempSparkBit = Spawn (class 'SparkBit', , '', Location); SpawnDir = SpawnCenterDir; SpawnDir.Pitch += -AngularDeviation + Rand(AngularDeviation*2); SpawnDir.Yaw += -AngularDeviation + Rand(AngularDeviation*2); TempSparkBit.Velocity = Vector(SpawnDir)*(MinSpawnSpeed + FRand()*(MaxSpawnSpeed-MinSpawnSpeed)); //TempSparkBit.Velocity = Normal(VRand())*(MinSpawnSpeed + // FRand()*(MaxSpawnSpeed-MinSpawnSpeed)); TempSparkBit.BurnTime = MinBurnTime + FRand()*(MaxBurnTime-MinBurnTime); // 0=dark 1=bright TempSparkBit.InitialBrightness = MinBrightness + FRand()*(MaxBrightness-MinBrightness); } Begin: if (minBetweenTime >= maxBetweenTime) maxBetweenTime=minBetweenTime + 0.1; Loop: //Log ("Making more sparks"); NumSpawnedNow = Rand(MaxSpawnedAtOnce-MinSpawnedAtOnce+1)+MinSpawnedAtOnce; for (i=0; i<NumSpawnedNow; i++) MoreSparks(); NextSparkTime = FRand()*(MaxBetweenTime-MinBetweenTime)+ MinBetweenTime; //Log ("Next spark(s) in " $ NextSparkTime); Sleep (NextSparkTime); goto 'Loop'; } defaultproperties { MinBetweenTime=0.400000 MaxBetweenTime=1.000000 MinSpawnedAtOnce=1 MaxSpawnedAtOnce=3 MinSpawnSpeed=200.000000 MaxSpawnSpeed=300.000000 MinBurnTime=0.400000 MaxBurnTime=1.000000 MinBrightness=0.700000 MaxBrightness=1.000000 bHidden=True bNetTemporary=False LifeSpan=1000.000000 DrawType=DT_Mesh Mesh=LodMesh'UnrealShare.bolt1' LightBrightness=78 LightHue=96 LightSaturation=224 LightRadius=4 } |
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