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//============================================================================= // Shells. //============================================================================= class Shells extends Ammo; #exec AUDIO IMPORT FILE="Sounds\Pickups\AMMOPUP1.WAV" NAME="AmmoSnd" GROUP="Pickups" #exec MESH IMPORT MESH=ShellsM ANIVFILE=MODELS\aniv34.3D DATAFILE=MODELS\data34.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=ShellsM X=0 Y=0 Z=-30 YAW=0 #exec MESH SEQUENCE MESH=ShellsM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jshells1 FILE=MODELS\shells.PCX GROUP="Skins" FLAGS=2 #exec MESHMAP SCALE MESHMAP=ShellsM X=0.015 Y=0.015 Z=0.03 #exec MESHMAP SETTEXTURE MESHMAP=ShellsM NUM=4 TEXTURE=Jshells1 defaultproperties { AmmoAmount=10 MaxAmmo=100 PickupMessage="You picked up 15 shells" PickupViewMesh=LodMesh'UnrealShare.ShellsM' PickupSound=Sound'UnrealShare.Pickups.AmmoSnd' Mesh=LodMesh'UnrealShare.ShellsM' CollisionRadius=12.000000 CollisionHeight=5.000000 bCollideActors=True } |
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