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UnrealShare.Pottery0


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//=============================================================================
// Pottery0.
//=============================================================================
class Pottery0 extends Vase;

#exec MESH IMPORT MESH=Pottery0M ANIVFILE=MODELS\pot0_a.3D DATAFILE=MODELS\pot0_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=Pottery0M X=0 Y=0 Z=80 YAW=64
#exec MESH SEQUENCE MESH=Pottery0M SEQ=All  STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=Pottery0M SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JPottery01 FILE=MODELS\pot0.PCX GROUP=Skins
#exec MESHMAP SCALE MESHMAP=Pottery0M X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=Pottery0M NUM=1 TEXTURE=JPottery01

defaultproperties
{
     Mesh=LodMesh'UnrealShare.Pottery0M'
     CollisionRadius=16.000000
     CollisionHeight=16.000000
}

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Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:15:53.916 - Created with UnCodeX