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UnrealShare.Plant5


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//=============================================================================
// Plant5.
//=============================================================================
class Plant5 extends Decoration;


#exec MESH IMPORT MESH=Plant5M ANIVFILE=MODELS\Plant5_a.3D DATAFILE=MODELS\Plant5_d.3D LODSTYLE=2
//#exec MESH LODPARAMS MESH=Plant5M STRENGTH=0.5 
#exec MESH ORIGIN MESH=Plant5M X=0 Y=0 Z=0 ROLL=-64
#exec MESH SEQUENCE MESH=Plant5M SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=Plant5M SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JPlant41 FILE=MODELS\Plnt1.pcx GROUP=Skins FLAGS=2
#exec MESHMAP SCALE MESHMAP=Plant5M X=0.09 Y=0.09 Z=0.18
#exec MESHMAP SETTEXTURE MESHMAP=Plant5M NUM=1 TEXTURE=JPlant41

defaultproperties
{
     DrawType=DT_Mesh
     Mesh=LodMesh'UnrealShare.Plant5M'
     CollisionRadius=10.000000
     CollisionHeight=42.000000
     bCollideActors=True
     bCollideWorld=True
     bBlockActors=True
     bBlockPlayers=True
}

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Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:15:52.652 - Created with UnCodeX