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UnrealShare.ParticleBurst


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//=============================================================================
// ParticleBurst.
//=============================================================================
class ParticleBurst extends Effects;

#exec MESH IMPORT MESH=PartBurst ANIVFILE=MODELS\pexpl_a.3D DATAFILE=MODELS\pexpl_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=PartBurst X=0 Y=0 Z=0 YAW=-64 
#exec MESH SEQUENCE MESH=PartBurst SEQ=All       STARTFRAME=0   NUMFRAMES=2
#exec MESH SEQUENCE MESH=PartBurst SEQ=Explo     STARTFRAME=0   NUMFRAMES=2
#exec MESHMAP SCALE MESHMAP=PartBurst X=0.15 Y=0.15 Z=0.3
#exec TEXTURE IMPORT NAME=T_PBurst FILE=MODELS\rflare.pcx GROUP=Effects


auto state Explode
{
    simulated function Tick( float DeltaTime )
    {
        ScaleGlow = (Lifespan/Default.Lifespan);    
    }

    simulated function BeginState()
    {
        PlayAnim('Explo',0.05);
    }
    
    simulated function AnimEnd()
    {
        Destroy();
    }       
}

defaultproperties
{
     Physics=PHYS_Rotating
     LifeSpan=0.600000
     DrawType=DT_Mesh
     Style=STY_Translucent
     Texture=Texture'UnrealShare.Effects.T_PBurst'
     Mesh=LodMesh'UnrealShare.PartBurst'
     DrawScale=0.700000
     bUnlit=True
     bParticles=True
     bFixedRotationDir=True
     RotationRate=(Pitch=100,Yaw=100,Roll=-200)
}

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Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:15:52.512 - Created with UnCodeX