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UnrealShare.KevlarSuit


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//=============================================================================
// KevlarSuit.
//=============================================================================
class KevlarSuit extends Suits;

#exec TEXTURE IMPORT NAME=I_kevlar FILE=TEXTURES\HUD\i_kevlar.PCX GROUP="Icons" MIPS=OFF

#exec MESH IMPORT MESH=KevSuit ANIVFILE=MODELS\kevlar_a.3D DATAFILE=MODELS\kevlar_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=KevSuit X=0 Y=0 Z=0 YAW=64 ROLL=0
#exec MESH SEQUENCE MESH=KevSuit SEQ=All STARTFRAME=0  NUMFRAMES=1
#exec TEXTURE IMPORT NAME=AkevSuit1 FILE=MODELS\Kevlar.PCX GROUP="Skins"
#exec MESHMAP SCALE MESHMAP=KevSuit X=0.05 Y=0.05 Z=0.1
#exec MESHMAP SETTEXTURE MESHMAP=KevSuit NUM=1 TEXTURE=AkevSuit1

#exec AUDIO IMPORT FILE="Sounds\pickups\suit1.WAV" NAME="suitsnd" GROUP="Pickups"

defaultproperties
{
     PickupMessage="You picked up the Kevlar Suit"
     PickupViewMesh=LodMesh'UnrealShare.KevSuit'
     Charge=100
     ArmorAbsorption=80
     bIsAnArmor=True
     AbsorptionPriority=6
     PickupSound=Sound'UnrealShare.Pickups.suitsnd'
     Icon=Texture'UnrealShare.Icons.I_kevlar'
     DrawType=DT_Mesh
     Mesh=LodMesh'UnrealShare.KevSuit'
     CollisionRadius=20.000000
     CollisionHeight=30.000000
}

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Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:15:48.018 - Created with UnCodeX