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//============================================================================= // KevlarSuit. //============================================================================= class KevlarSuit extends Suits; #exec TEXTURE IMPORT NAME=I_kevlar FILE=TEXTURES\HUD\i_kevlar.PCX GROUP="Icons" MIPS=OFF #exec MESH IMPORT MESH=KevSuit ANIVFILE=MODELS\kevlar_a.3D DATAFILE=MODELS\kevlar_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=KevSuit X=0 Y=0 Z=0 YAW=64 ROLL=0 #exec MESH SEQUENCE MESH=KevSuit SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=AkevSuit1 FILE=MODELS\Kevlar.PCX GROUP="Skins" #exec MESHMAP SCALE MESHMAP=KevSuit X=0.05 Y=0.05 Z=0.1 #exec MESHMAP SETTEXTURE MESHMAP=KevSuit NUM=1 TEXTURE=AkevSuit1 #exec AUDIO IMPORT FILE="Sounds\pickups\suit1.WAV" NAME="suitsnd" GROUP="Pickups" defaultproperties { PickupMessage="You picked up the Kevlar Suit" PickupViewMesh=LodMesh'UnrealShare.KevSuit' Charge=100 ArmorAbsorption=80 bIsAnArmor=True AbsorptionPriority=6 PickupSound=Sound'UnrealShare.Pickups.suitsnd' Icon=Texture'UnrealShare.Icons.I_kevlar' DrawType=DT_Mesh Mesh=LodMesh'UnrealShare.KevSuit' CollisionRadius=20.000000 CollisionHeight=30.000000 } |
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