Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 |
//============================================================================= // Flame. //============================================================================= class Flame extends Effects; #exec MESH IMPORT MESH=FlameM ANIVFILE=MODELS\Flame_a.3D DATAFILE=MODELS\Flame_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=FlameM X=0 Y=0 Z=0 YAW=-64 #exec MESH SEQUENCE MESH=FlameM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=FlameM X=0.3 Y=0.3 Z=0.6 YAW=128 #exec OBJ LOAD FILE=Textures\fireeffect28.utx PACKAGE=UnrealShare.Effect28 #exec MESHMAP SETTEXTURE MESHMAP=FlameM NUM=0 TEXTURE=UnrealShare.Effect28.FireEffect28 #exec MESHMAP SETTEXTURE MESHMAP=FlameM NUM=1 TEXTURE=UnrealShare.Effect28.FireEffect28a defaultproperties { DrawType=DT_Mesh bUnlit=True } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |