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//============================================================================= // BubbleGenerator. //============================================================================= class BubbleGenerator extends Decoration; #exec Texture Import File=models\bubble1.pcx Name=S_bubble1 Mips=Off Flags=2 var() float NumBubbles; var int i; Auto state Active { function Timer() { local vector X,Y,Z; i++; if (i>NumBubbles) UnTouch(None); Spawn(class'Bubble'); SetTimer(FRand()*2.0+2.0,False); } function Trigger( actor Other, pawn EventInstigator ) { SetTimer(0.3,False); i=0; } function Touch( actor Other) { SetTimer(0.3,False); i=0; } function UnTouch( actor Other) { SetTimer(0.0, False); } Begin: bHidden = True; } defaultproperties { NumBubbles=15.000000 bStatic=False Texture=Texture'UnrealShare.S_bubble1' DrawScale=0.500000 CollisionRadius=64.000000 CollisionHeight=64.000000 bCollideActors=True } |
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