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//============================================================================= // SkaarjSniper. //============================================================================= class SkaarjSniper extends SkaarjTrooper; #exec TEXTURE IMPORT NAME=sktrooper2 FILE=MODELS\zaarj2.PCX GROUP=Skins defaultproperties { WeaponType=Class'UnrealI.Rifle' Aggressiveness=0.300000 Health=140 CombatStyle=0.100000 Skin=Texture'UnrealI.Skins.sktrooper2' Fatness=114 } |
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