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//============================================================================= // Moon. //============================================================================= class Moon extends Decoration; #exec MESH IMPORT MESH=Moon1 ANIVFILE=MODELS\moon_a.3D DATAFILE=MODELS\moon_d.3D ZEROTEX=1 MLOD=0 #exec MESH ORIGIN MESH=Moon1 X=0 Y=0 Z=0 YAW=0 ROLL=7 #exec MESH SEQUENCE MESH=Moon1 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Moon1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JMoon1 FILE=MODELS\moon.pcx GROUP=Skins TLOD=100 #exec MESHMAP SCALE MESHMAP=Moon1 X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=Moon1 NUM=0 TEXTURE=JMoon1 defaultproperties { bStatic=False Physics=PHYS_Rotating DrawType=DT_Mesh Skin=Texture'UnrealI.Skins.JMoon1' Mesh=Mesh'UnrealI.Moon1' DrawScale=2.000000 bFixedRotationDir=True RotationRate=(Yaw=500) DesiredRotation=(Yaw=500) } |
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