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//============================================================================= // Flag2. //============================================================================= class Flag2 extends Decoration; #exec MESH IMPORT MESH=Flag2M ANIVFILE=MODELS\flag2_a.3D DATAFILE=MODELS\flag2_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=Flag2M X=0 Y=100 Z=-120 YAW=64 #exec MESH SEQUENCE MESH=flag2M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=flag2M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JFlag21 FILE=MODELS\flag2.PCX GROUP=Skins FLAGS=2 #exec MESHMAP SCALE MESHMAP=flag2M X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=flag2M NUM=1 TEXTURE=Jflag21 defaultproperties { DrawType=DT_Mesh Mesh=LodMesh'UnrealI.Flag2M' } |
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