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//============================================================================= // EscapePod. //============================================================================= class EscapePod extends Decoration; #exec MESH IMPORT MESH=Escapep ANIVFILE=MODELS\Escape_a.3D DATAFILE=MODELS\Escape_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=Escapep X=0 Y=100 Z=0 YAW=64 #exec MESH SEQUENCE MESH=Escapep SEQ=All STARTFRAME=0 NUMFRAMES=5 #exec MESH SEQUENCE MESH=Escapep SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Escapep SEQ=Flame STARTFRAME=1 NUMFRAMES=4 #exec TEXTURE IMPORT NAME=JEscapep1 FILE=MODELS\escape.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=Escapep X=0.5 Y=0.5 Z=1.0 #exec MESHMAP SETTEXTURE MESHMAP=Escapep NUM=1 TEXTURE=JEscapep1 function Trigger( actor Other, pawn EventInstigator ) { SetPHysics(PHYS_Projectile); Velocity = Vect(0,0,50.0); SetTimer(15.0,False); } function Timer() { Destroy(); } defaultproperties { bStatic=False bDirectional=True DrawType=DT_Mesh Mesh=LodMesh'UnrealI.Escapep' } |
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