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UnrealI.Cryopod


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//=============================================================================
// Cryopod.
//=============================================================================
class Cryopod extends Decoration;

#exec MESH IMPORT MESH=CryopodM ANIVFILE=MODELS\cryo_a.3D DATAFILE=MODELS\cryo_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=CryopodM X=0 Y=0 Z=-220 YAW=64
#exec MESH SEQUENCE MESH=CryopodM SEQ=All  STARTFRAME=0  NUMFRAMES=22
#exec MESH SEQUENCE MESH=CryopodM SEQ=Close STARTFRAME=0 NUMFRAMES=11
#exec MESH SEQUENCE MESH=CryopodM SEQ=Open STARTFRAME=11 NUMFRAMES=11
#exec TEXTURE IMPORT NAME=JCryopod1 FILE=MODELS\cryo.PCX GROUP=Skins
#exec MESHMAP SCALE MESHMAP=CryopodM X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=CryopodM NUM=1 TEXTURE=JCryopod1

var() Sound CryoOpen;
var() Sound CryoClose;

Auto State CryoPod
{

function Trigger( actor Other, pawn EventInstigator )
{
    if (AnimSequence=='Close')
        GotoState( 'CryoPod','Open');
    else
        GotoState( 'CryoPod','Close');
}

Open: 
    Disable('Trigger');
    PlayAnim('Open',0.4);
    PlaySound(CryoOpen,SLOT_Misc,1.0);
    FinishAnim();
    Enable('Trigger');  
    Stop;

Close:
    Disable('Trigger');
    PlayAnim('Close',0.4);
    PlaySound(CryoClose,SLOT_Misc,1.0);
    FinishAnim();
    Sleep(1.0);
    Enable('Trigger');
    Stop;
    
Begin:
    PlayAnim('Close',0.4);
}

defaultproperties
{
     bStatic=False
     bDirectional=True
     DrawType=DT_Mesh
     Mesh=LodMesh'UnrealI.CryopodM'
     CollisionRadius=40.000000
     bCollideActors=True
}

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Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:15:34.758 - Created with UnCodeX