Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 |
//============================================================================= // Chunk4. //============================================================================= class Chunk4 extends Chunk; #exec MESH IMPORT MESH=Chnk4 ANIVFILE=MODELS\Chunk4_a.3D DATAFILE=MODELS\Chunk4_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=Chnk4 X=0 Y=0 Z=0 YAW=64 #exec MESH SEQUENCE MESH=Chnk4 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Chnk4 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jflakshel1 FILE=..\unrealshare\MODELS\FlakShel.PCX #exec MESHMAP SCALE MESHMAP=Chnk4 X=0.025 Y=0.025 Z=0.05 #exec MESHMAP SETTEXTURE MESHMAP=Chnk4 NUM=1 TEXTURE=Jflakshel1 defaultproperties { Damage=16.000000 LifeSpan=2.800000 Mesh=LodMesh'UnrealI.Chnk4' AmbientGlow=41 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |