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//============================================================================= // Chunk2. //============================================================================= class Chunk2 extends Chunk; #exec MESH IMPORT MESH=Chnk2 ANIVFILE=MODELS\Chunk2_a.3D DATAFILE=MODELS\Chunk2_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=Chnk2 X=0 Y=0 Z=-0 YAW=64 #exec MESH SEQUENCE MESH=Chnk2 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Chnk2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jflakshel1 FILE=..\unrealshare\MODELS\FlakShel.PCX #exec MESHMAP SCALE MESHMAP=Chnk2 X=0.025 Y=0.025 Z=0.05 #exec MESHMAP SETTEXTURE MESHMAP=Chnk2 NUM=1 TEXTURE=Jflakshel1 defaultproperties { Damage=16.000000 LifeSpan=3.100000 Mesh=LodMesh'UnrealI.Chnk2' AmbientGlow=38 } |
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