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class UMenuToolBar extends UWindowWindow config; #exec TEXTURE IMPORT NAME=TempBG FILE=Textures\TempBG.pcx GROUP="Icons" MIPS=OFF function Created() { bAlwaysOnTop = True; } function Paint(Canvas C, float X, float Y) { //C.Style = ERenderStyle.STY_Translucent; Tile(C, Texture'TempBG'); //C.Style = ERenderStyle.STY_Normal; } defaultproperties { } |
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