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class UMenuAudioScrollClient extends UWindowScrollingDialogClient; function Created() { // UGLY HACK BELOW :-( if(GetPlayerOwner().IsA('TournamentPlayer')) ClientClass = class<UWindowDialogClientWindow>(DynamicLoadObject("UTMenu.UTAudioClientWindow", class'Class')); else ClientClass = class'UMenuAudioClientWindow'; FixedAreaClass = None; Super.Created(); } defaultproperties { } |
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