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class RelicShell expands Effects; function Timer() { Texture = None; } defaultproperties { bAnimByOwner=True bOwnerNoSee=True bNetTemporary=False bTrailerSameRotation=True Physics=PHYS_Trailer RemoteRole=ROLE_SimulatedProxy LODBias=0.500000 DrawType=DT_Mesh Style=STY_Translucent Texture=None ScaleGlow=0.500000 AmbientGlow=64 Fatness=157 bUnlit=True bMeshEnviroMap=True } |
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