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class HUDMutator expands Mutator; // crappy hack to work with version 400 (which didn't have the NextHUDMutator variable) // this means its not compatible with other HUD mutators that aren't subclassed from RelicHUDMutator :( var HUDMutator NextRHUDMutator; var PlayerPawn PlayerOwner;// Registers the current mutator on the client to receive PostRender calls. var bool bIsHudMutator; // Fixed version of the Mutator function simulated function RegisteraHUDMutator() { local PlayerPawn P; ForEach AllActors(class'PlayerPawn', P) if ( P.myHUD != None ) { NextRHUDMutator = HUDMutator(P.myHud.HUDMutator); P.myHUD.HUDMutator = Self; PlayerOwner = P; bIsHUDMutator = True; } } defaultproperties { } |
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