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Engine.ScriptedTexture


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//=============================================================================
// ScriptedTexture: A scriptable Unreal texture
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class ScriptedTexture extends Texture 
    safereplace
    native
    noexport;

// A SciptedTexture calls its Script's Render() method to draw to the texture at
// runtime
var Actor NotifyActor;
var() Texture SourceTexture;

var transient const int Junk1;  // C++ stuff
var transient const int Junk2;  // C++ stuff
var transient const int Junk3;  // C++ stuff
var transient const float LocalTime;    // C++ stuff


native(473) final function DrawTile( float X, float Y, float XL, float YL, float U, float V, float UL, float VL, Texture Tex, bool bMasked );
native(472) final function DrawText( float X, float Y, string Text, Font Font );
native(474) final function DrawColoredText( float X, float Y, string Text, Font Font, color FontColor );
native(475) final function ReplaceTexture( Texture Tex );
native(476) final function TextSize( string Text, out float XL, out float YL, Font Font );

defaultproperties
{
}

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Class file time: Do 19.5.2005 19:42:12.000 - Creation time: Fr 7.6.2013 13:15:58.159 - Created with UnCodeX