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Engine.RenderIterator


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//=============================================================================
// RenderIterator.
//
// Created by Mark Poesch
//=============================================================================

class RenderIterator expands Object
    native
    noexport;

struct ActorBuffer
{
    var byte Padding[520];
};

struct ActorNode
{
    var ActorBuffer ActorProxy;
    var Actor NextNode;
};

var()           int         MaxItems;
var             int         Index;
var transient   PlayerPawn  Observer;
var transient   Actor       Frame;  // just a generic pointer used for binary compatibility only (FSceneNode*).

defaultproperties
{
     MaxItems=1
}

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Class file time: Do 19.5.2005 19:42:12.000 - Creation time: Fr 7.6.2013 13:15:55.367 - Created with UnCodeX