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Engine.Engine


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//=============================================================================
// Engine: The base class of the global application object classes.
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class Engine extends Subsystem
    native
    noexport
    transient;

// Drivers.
var config class<RenderDevice>   GameRenderDevice;
var(Drivers) config class<AudioSubsystem> AudioDevice;
var(Drivers) config class<Console>        Console;
var(Drivers) config class<NetDriver>      NetworkDevice;
var(Drivers) config class<Language>       Language;

// Variables.
var primitive Cylinder;
var const client Client;
var const renderbase Render;
var const audiosubsystem Audio;
var int TickCycles, GameCycles, ClientCycles;
var(Settings) config int CacheSizeMegs;
var(Settings) config bool UseSound;
var(Settings) float CurrentTickRate;

defaultproperties
{
     CacheSizeMegs=2
     UseSound=True
}

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Class file time: Do 19.5.2005 19:42:12.000 - Creation time: Fr 7.6.2013 13:15:39.610 - Created with UnCodeX