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Engine.DamageType


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//=============================================================================
// DamageType, the base class of all damagetypes.
// this and its subclasses are never spawned, just used as information holders
//=============================================================================
class DamageType extends Actor
    abstract;

// Description of a type of damage.
var() localized string     Name;         // Description of damage.
var() localized string     AltName;      // Alternative description.
var() float                ViewFlash;    // View flash to play.
var() vector               ViewFog;      // View fog to play.
var() class<effects>       DamageEffect; // Special effect.

static function string DeathMessage()
{
    if( FRand() < 0.5 )
        return Default.Name;
    else 
        return Default.AltName;
}

defaultproperties
{
     AltName="killed"
}

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Class file time: Do 19.5.2005 19:42:12.000 - Creation time: Fr 7.6.2013 13:15:36.942 - Created with UnCodeX