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Engine.ClipMarker


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//=============================================================================
// ClipMarker.
//
// These are markers for the brush clip mode.  You place 2 or 3 of these in
// the level and that defines your clipping plane.
//
// These should NOT be manually added to the level.  The editor adds and
// deletes them on it's own.
//
//=============================================================================
class ClipMarker extends Keypoint
    native;

#exec Texture Import File=Textures\S_ClipMarker.pcx Name=S_ClipMarker Mips=Off Flags=2
#exec Texture Import File=Textures\S_ClipMarker1.pcx Name=S_ClipMarker1 Mips=Off Flags=2
#exec Texture Import File=Textures\S_ClipMarker2.pcx Name=S_ClipMarker2 Mips=Off Flags=2
#exec Texture Import File=Textures\S_ClipMarker3.pcx Name=S_ClipMarker3 Mips=Off Flags=2

defaultproperties
{
     bEdShouldSnap=True
     Texture=Texture'Engine.S_ClipMarker'
}

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Class file time: Do 19.5.2005 19:42:12.000 - Creation time: Fr 7.6.2013 13:15:34.586 - Created with UnCodeX