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Engine.AmbushPoint


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//=============================================================================
// Ambushpoint.
//=============================================================================
class AmbushPoint extends NavigationPoint;

var vector lookdir; //direction to look while ambushing
//at start, ambushing creatures will pick either their current location, or the location of
//some ambushpoint belonging to their team
var byte survivecount; //used when picking ambushpoint 
var() float SightRadius; // How far bot at this point should look for enemies
var() bool  bSniping;   // bots should snipe from this position

function PreBeginPlay()
{
    lookdir = 2000 * vector(Rotation);

    Super.PreBeginPlay();
}

defaultproperties
{
     SightRadius=5000.000000
     bDirectional=True
     SoundVolume=128
}

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Class file time: Do 19.5.2005 19:42:12.000 - Creation time: Fr 7.6.2013 13:15:30.998 - Created with UnCodeX