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//============================================================================= // VBioAmmo. //============================================================================= class VBioAmmo expands bioammo; var Rotator r; var int i; var int num; var float rand; function TakeDamage( int Dam, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) { Instigator = instigatedBy; GotoState('TakingDamage'); } State Sleeping { ignores TakeDamage, Touch; } State TakingDamage { ignores TakeDamage, Touch; Begin: bHidden = true; num = AmmoAmount; Spawn( class'BioGlob', Instigator,, Location, rot(49152,0,0) ); Spawn( class'BioGlob', Instigator,, Location, rot(49152,0,0) ); sleep(0.1); for (i=0; i<num; i++) { r = RotRand(True); rand = FRand(); if (rand > 0.7) Spawn( class'BioGlob', Instigator,, Location, r ); else Spawn( class'UT_BioGel', Instigator,, Location, r ); sleep(0.07); } SetRespawn(); } defaultproperties { ParentAmmo=Class'Botpack.BioAmmo' RespawnTime=15.000000 bProjTarget=True } |
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