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Core.Subsystem


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//=============================================================================
// Subsystem: The base class all subsystems. Subsystems usually
// correspond to large C++ classes. The benefit of defining a C++ class as
// a subsystem is that you can make some of its variables script-accessible,
// and you can make some of its properties automatically saveable as part
// of the configuration.
//
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class Subsystem extends Object
    native
    noexport;

// Internal.
var private native const int ExecVtbl;

defaultproperties
{
}

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Class file time: Do 19.5.2005 19:42:12.000 - Creation time: Fr 7.6.2013 13:16:01.264 - Created with UnCodeX