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//============================================================================= // wreck1. //============================================================================= class Wreck1 extends UT_Decoration; #exec MESH IMPORT MESH=wreck1M ANIVFILE=MODELS\wreck1_a.3D DATAFILE=MODELS\wreck1_d.3D LODSTYLE=12 #exec MESH ORIGIN MESH=wreck1M X=0 Y=0 Z=0 PITCH=0 #exec MESH SEQUENCE MESH=wreck1M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=wreck1M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=jwreck1 FILE=MODELS\wreck1.pcx GROUP=Skins #exec MESHMAP SCALE MESHMAP=wreck1M X=0.3 Y=0.3 Z=0.6 #exec MESHMAP SETTEXTURE MESHMAP=wreck1M NUM=1 TEXTURE=jwreck1 defaultproperties { DrawType=DT_Mesh Mesh=LodMesh'Botpack.wreck1M' } |
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