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Botpack.UT_ShortSmokeGen


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//=============================================================================
// UT_ShortSmokeGen.
//=============================================================================
class UT_ShortSmokeGen extends Effects;

var() float SmokeDelay;     // pause between drips
var() float SizeVariance;       // how different each drip is 
var() float BasePuffSize;
var() int TotalNumPuffs;
var() float RisingVelocity;
var() class<effects> GenerationType;
var() bool bRepeating;
var int i;

Auto State Active
{
    Simulated function Timer()
    {
        local Effects d;
        
        d = Spawn(GenerationType);
        d.DrawScale = BasePuffSize+FRand()*SizeVariance;
        d.RemoteRole = ROLE_None;   
        i++;
        if (i>TotalNumPuffs && TotalNumPuffs!=0) Destroy();
    }
}

simulated function PostBeginPlay()
{
    SetTimer(SmokeDelay+FRand()*SmokeDelay,True);
    Super.PostBeginPlay();
}

function Trigger( actor Other, pawn EventInstigator )
{
    SetTimer(SmokeDelay+FRand()*SmokeDelay,True);
    i=0;
}

function UnTrigger( actor Other, pawn EventInstigator )
{
    i=0;
    if (TotalNumPuffs==0)
    {
        if ( bRepeating )
            SetTimer(0.0, false);
        else
            Destroy();
    }

}

defaultproperties
{
     SmokeDelay=0.120000
     SizeVariance=1.000000
     BasePuffSize=1.500000
     TotalNumPuffs=10
     RisingVelocity=40.000000
     GenerationType=Class'Botpack.UT_SpriteSmokePuff'
     bHidden=True
     bNetTemporary=False
     RemoteRole=ROLE_None
     Style=STY_Masked
     Texture=None
}

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Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:16:21.575 - Created with UnCodeX