Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 |
//============================================================================= // TriStud. //============================================================================= class TriStud extends StudMetal; #exec MESH IMPORT MESH=TriStud ANIVFILE=MODELS\TriStud_a.3d DATAFILE=MODELS\TriStud_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=TriStud X=0 Y=0 Z=0 #exec MESH SEQUENCE MESH=TriStud SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=TriStud SEQ=TriStudA STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP NEW MESHMAP=TriStud MESH=TriStud #exec MESHMAP SCALE MESHMAP=TriStud X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=TriStud NUM=0 TEXTURE=StudMap defaultproperties { Mesh=LodMesh'Botpack.TriStud' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |