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//============================================================================= // TranslocGlow. //============================================================================= class TranslocGlow extends Effects; #exec TEXTURE IMPORT NAME=Tranglow FILE=TEXTURES\Tranglow.PCX GROUP="Translocator" #exec TEXTURE IMPORT NAME=Tranglowg FILE=TEXTURES\Tranglowg.PCX GROUP="Translocator" #exec TEXTURE IMPORT NAME=Tranglowb FILE=TEXTURES\Tranglowb.PCX GROUP="Translocator" #exec TEXTURE IMPORT NAME=Tranglowy FILE=TEXTURES\Tranglowy.PCX GROUP="Translocator" defaultproperties { bNetTemporary=False bTrailerPrePivot=True Physics=PHYS_Trailer RemoteRole=ROLE_SimulatedProxy DrawType=DT_Sprite Style=STY_Translucent Sprite=Texture'Botpack.Translocator.Tranglow' Texture=Texture'Botpack.Translocator.Tranglow' Skin=Texture'Botpack.Translocator.Tranglow' DrawScale=0.500000 PrePivot=(Z=20.000000) } |
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