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Botpack.StationaryPawn


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//=============================================================================
// StationaryPawn.
//=============================================================================
class StationaryPawn extends Pawn
    abstract;

function SetTeam(int TeamNum);

simulated function AddVelocity( vector NewVelocity )
{
    Velocity = vect(0,0,0);
}

function bool SameTeamAs(int TeamNum)
{
    return false;
}

defaultproperties
{
     bCanFly=True
     MaxDesiredSpeed=0.000000
     GroundSpeed=0.000000
     WaterSpeed=0.000000
     AccelRate=0.000000
     JumpZ=0.000000
     MaxStepHeight=0.000000
     Visibility=0
     SightRadius=-1000.000000
     HearingThreshold=-1000.000000
     FovAngle=0.000000
     Health=500
     AttitudeToPlayer=ATTITUDE_Ignore
     Intelligence=BRAINS_NONE
     bCanTeleport=False
     bStasis=False
     RemoteRole=ROLE_DumbProxy
     DrawType=DT_Mesh
     RotationRate=(Pitch=0,Yaw=0,Roll=0)
}

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Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:16:01.186 - Created with UnCodeX