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//============================================================================= // shieldd. //============================================================================= class Shieldd extends Decoration; #exec MESH IMPORT MESH=shieldM ANIVFILE=MODELS\shield_a.3D DATAFILE=MODELS\shield_d.3D X=0 Y=0 Z=0 #exec MESH LODPARAMS MESH=shieldM STRENGTH=0.2 #exec MESH ORIGIN MESH=shieldM X=0 Y=0 Z=0 PITCH=0 #exec MESH SEQUENCE MESH=shieldM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=shieldM SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Js2 FILE=MODELS\shield.pcx GROUP=Skins LODSET=2 #exec MESHMAP SCALE MESHMAP=shieldM X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=shieldM NUM=1 TEXTURE=Js2 TLOD=30 defaultproperties { DrawType=DT_Mesh Mesh=LodMesh'Botpack.shieldM' } |
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