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class SelectionDude extends Info; // Selection and Trophy Dude. //***************** // Selection // Commando #exec MESH IMPORT MESH=SelectionMale1 ANIVFILE=MODELS\SelectionMale1_a.3d DATAFILE=MODELS\Cmmndo_d.3D UNMIRROR=1 LODSTYLE=12 #exec MESH ORIGIN MESH=SelectionMale1 X=-135 Y=60 Z=0 YAW=64 ROLL=-64 #exec MESH SEQUENCE MESH=SelectionMale1 SEQ=All STARTFRAME=0 NUMFRAMES=53 #exec MESH SEQUENCE MESH=SelectionMale1 SEQ=breath3 STARTFRAME=0 NUMFRAMES=18 #exec MESH SEQUENCE MESH=SelectionMale1 SEQ=breath2 STARTFRAME=18 NUMFRAMES=18 #exec MESH SEQUENCE MESH=SelectionMale1 SEQ=breath1 STARTFRAME=36 NUMFRAMES=18 #exec MESHMAP SCALE MESHMAP=SelectionMale1 X=0.0575 Y=0.0575 Z=0.115 // Soldier #exec MESH IMPORT MESH=SelectionMale2 ANIVFILE=MODELS\SelectionMale2_a.3d DATAFILE=MODELS\Soldr_d1.3D UNMIRROR=1 LODSTYLE=12 #exec MESH ORIGIN MESH=SelectionMale2 X=-135 Y=60 Z=0 YAW=64 ROLL=-64 #exec MESH SEQUENCE MESH=SelectionMale2 SEQ=All STARTFRAME=0 NUMFRAMES=53 #exec MESH SEQUENCE MESH=SelectionMale2 SEQ=breath3 STARTFRAME=0 NUMFRAMES=18 #exec MESH SEQUENCE MESH=SelectionMale2 SEQ=breath2 STARTFRAME=18 NUMFRAMES=18 #exec MESH SEQUENCE MESH=SelectionMale2 SEQ=breath1 STARTFRAME=36 NUMFRAMES=18 #exec MESHMAP SCALE MESHMAP=SelectionMale2 X=0.0575 Y=0.0575 Z=0.115 // Commando Girl #exec MESH IMPORT MESH=SelectionFemale1 ANIVFILE=MODELS\SelectionFemale1_a.3d DATAFILE=MODELS\tfemale1_d.3D UNMIRROR=1 LODSTYLE=12 #exec MESH ORIGIN MESH=SelectionFemale1 X=0 Y=-100 Z=0 YAW=64 ROLL=-64 #exec MESH SEQUENCE MESH=SelectionFemale1 SEQ=All STARTFRAME=0 NUMFRAMES=53 #exec MESH SEQUENCE MESH=SelectionFemale1 SEQ=breath3 STARTFRAME=0 NUMFRAMES=18 #exec MESH SEQUENCE MESH=SelectionFemale1 SEQ=breath2 STARTFRAME=18 NUMFRAMES=18 #exec MESH SEQUENCE MESH=SelectionFemale1 SEQ=breath1 STARTFRAME=36 NUMFRAMES=18 #exec MESHMAP SCALE MESHMAP=SelectionFemale1 X=0.0575 Y=0.0575 Z=0.115 // Soldier Girl #exec MESH IMPORT MESH=SelectionFemale2 ANIVFILE=MODELS\SelectionFemale2_a.3d DATAFILE=MODELS\tfemale2_d.3D UNMIRROR=1 LODSTYLE=12 #exec MESH ORIGIN MESH=SelectionFemale2 X=0 Y=-100 Z=0 YAW=64 ROLL=-64 #exec MESH SEQUENCE MESH=SelectionFemale2 SEQ=All STARTFRAME=0 NUMFRAMES=53 #exec MESH SEQUENCE MESH=SelectionFemale2 SEQ=breath3 STARTFRAME=0 NUMFRAMES=18 #exec MESH SEQUENCE MESH=SelectionFemale2 SEQ=breath2 STARTFRAME=18 NUMFRAMES=18 #exec MESH SEQUENCE MESH=SelectionFemale2 SEQ=breath1 STARTFRAME=36 NUMFRAMES=18 #exec MESHMAP SCALE MESHMAP=SelectionFemale2 X=0.0575 Y=0.0575 Z=0.115 // Boss #exec MESH IMPORT MESH=SelectionBoss ANIVFILE=MODELS\SelectionBoss_a.3d DATAFILE=MODELS\Boss_d.3D UNMIRROR=1 LODSTYLE=12 #exec MESH ORIGIN MESH=SelectionBoss X=-135 Y=60 Z=0 YAW=64 ROLL=-64 #exec MESH SEQUENCE MESH=SelectionBoss SEQ=All STARTFRAME=0 NUMFRAMES=53 #exec MESH SEQUENCE MESH=SelectionBoss SEQ=breath3 STARTFRAME=0 NUMFRAMES=18 #exec MESH SEQUENCE MESH=SelectionBoss SEQ=breath2 STARTFRAME=18 NUMFRAMES=18 #exec MESH SEQUENCE MESH=SelectionBoss SEQ=breath1 STARTFRAME=36 NUMFRAMES=18 #exec MESHMAP SCALE MESHMAP=SelectionBoss X=0.056 Y=0.056 Z=0.112 //***************** // Trophy // Commando #exec MESH IMPORT MESH=TrophyMale1 ANIVFILE=MODELS\TrophyMale1_a.3d DATAFILE=MODELS\Cmmndo_d.3D UNMIRROR=1 LODSTYLE=12 #exec MESH ORIGIN MESH=TrophyMale1 X=-150 Y=80 Z=0 YAW=64 ROLL=-64 #exec MESH SEQUENCE MESH=TrophyMale1 SEQ=All STARTFRAME=0 NUMFRAMES=397 #exec MESH SEQUENCE MESH=TrophyMale1 SEQ=Trophy1 STARTFRAME=0 NUMFRAMES=70 #exec MESH SEQUENCE MESH=TrophyMale1 SEQ=Trophy2 STARTFRAME=70 NUMFRAMES=61 #exec MESH SEQUENCE MESH=TrophyMale1 SEQ=Trophy3 STARTFRAME=131 NUMFRAMES=66 #exec MESH SEQUENCE MESH=TrophyMale1 SEQ=Trophy4 STARTFRAME=197 NUMFRAMES=55 #exec MESH SEQUENCE MESH=TrophyMale1 SEQ=Trophy5 STARTFRAME=263 NUMFRAMES=68 #exec MESH SEQUENCE MESH=TrophyMale1 SEQ=Trophy6 STARTFRAME=331 NUMFRAMES=66 #exec MESHMAP SCALE MESHMAP=TrophyMale1 X=0.0575 Y=0.0575 Z=0.115 // Soldier #exec MESH IMPORT MESH=TrophyMale2 ANIVFILE=MODELS\TrophyMale2_a.3d DATAFILE=MODELS\Soldr_d1.3D UNMIRROR=1 LODSTYLE=12 #exec MESH ORIGIN MESH=TrophyMale2 X=-150 Y=80 Z=0 YAW=64 ROLL=-64 #exec MESH SEQUENCE MESH=TrophyMale2 SEQ=All STARTFRAME=0 NUMFRAMES=397 #exec MESH SEQUENCE MESH=TrophyMale2 SEQ=Trophy1 STARTFRAME=0 NUMFRAMES=70 #exec MESH SEQUENCE MESH=TrophyMale2 SEQ=Trophy2 STARTFRAME=70 NUMFRAMES=61 #exec MESH SEQUENCE MESH=TrophyMale2 SEQ=Trophy3 STARTFRAME=131 NUMFRAMES=66 #exec MESH SEQUENCE MESH=TrophyMale2 SEQ=Trophy4 STARTFRAME=197 NUMFRAMES=55 #exec MESH SEQUENCE MESH=TrophyMale2 SEQ=Trophy5 STARTFRAME=263 NUMFRAMES=68 #exec MESH SEQUENCE MESH=TrophyMale2 SEQ=Trophy6 STARTFRAME=331 NUMFRAMES=66 #exec MESHMAP SCALE MESHMAP=TrophyMale2 X=0.0575 Y=0.0575 Z=0.115 // Commando Girl #exec MESH IMPORT MESH=TrophyFemale1 ANIVFILE=MODELS\TrophyFemale1_a.3d DATAFILE=MODELS\tfemale1_d.3D UNMIRROR=1 LODSTYLE=12 #exec MESH ORIGIN MESH=TrophyFemale1 X=-30 Y=-75 Z=20 YAW=64 ROLL=-64 #exec MESH SEQUENCE MESH=TrophyFemale1 SEQ=All STARTFRAME=0 NUMFRAMES=397 #exec MESH SEQUENCE MESH=TrophyFemale1 SEQ=Trophy1 STARTFRAME=0 NUMFRAMES=70 #exec MESH SEQUENCE MESH=TrophyFemale1 SEQ=Trophy2 STARTFRAME=70 NUMFRAMES=61 #exec MESH SEQUENCE MESH=TrophyFemale1 SEQ=Trophy3 STARTFRAME=131 NUMFRAMES=66 #exec MESH SEQUENCE MESH=TrophyFemale1 SEQ=Trophy4 STARTFRAME=197 NUMFRAMES=55 #exec MESH SEQUENCE MESH=TrophyFemale1 SEQ=Trophy5 STARTFRAME=263 NUMFRAMES=68 #exec MESH SEQUENCE MESH=TrophyFemale1 SEQ=Trophy6 STARTFRAME=331 NUMFRAMES=66 #exec MESHMAP SCALE MESHMAP=TrophyFemale1 X=0.0575 Y=0.0575 Z=0.115 // Soldier Girl #exec MESH IMPORT MESH=TrophyFemale2 ANIVFILE=MODELS\TrophyFemale2_a.3d DATAFILE=MODELS\tfemale2_d.3D UNMIRROR=1 LODSTYLE=12 #exec MESH ORIGIN MESH=TrophyFemale2 X=-30 Y=-75 Z=20 YAW=64 ROLL=-64 #exec MESH SEQUENCE MESH=TrophyFemale2 SEQ=All STARTFRAME=0 NUMFRAMES=397 #exec MESH SEQUENCE MESH=TrophyFemale2 SEQ=Trophy1 STARTFRAME=0 NUMFRAMES=70 #exec MESH SEQUENCE MESH=TrophyFemale2 SEQ=Trophy2 STARTFRAME=70 NUMFRAMES=61 #exec MESH SEQUENCE MESH=TrophyFemale2 SEQ=Trophy3 STARTFRAME=131 NUMFRAMES=66 #exec MESH SEQUENCE MESH=TrophyFemale2 SEQ=Trophy4 STARTFRAME=197 NUMFRAMES=55 #exec MESH SEQUENCE MESH=TrophyFemale2 SEQ=Trophy5 STARTFRAME=263 NUMFRAMES=68 #exec MESH SEQUENCE MESH=TrophyFemale2 SEQ=Trophy6 STARTFRAME=331 NUMFRAMES=66 #exec MESHMAP SCALE MESHMAP=TrophyFemale2 X=0.0575 Y=0.0575 Z=0.115 // Boss #exec MESH IMPORT MESH=TrophyBoss ANIVFILE=MODELS\TrophyBoss_a.3d DATAFILE=MODELS\Boss_d.3D UNMIRROR=1 LODSTYLE=12 #exec MESH ORIGIN MESH=TrophyBoss X=-150 Y=80 Z=0 YAW=64 ROLL=-64 #exec MESH SEQUENCE MESH=TrophyBoss SEQ=All STARTFRAME=0 NUMFRAMES=397 #exec MESH SEQUENCE MESH=TrophyBoss SEQ=Trophy1 STARTFRAME=0 NUMFRAMES=70 #exec MESH SEQUENCE MESH=TrophyBoss SEQ=Trophy2 STARTFRAME=70 NUMFRAMES=61 #exec MESH SEQUENCE MESH=TrophyBoss SEQ=Trophy3 STARTFRAME=131 NUMFRAMES=66 #exec MESH SEQUENCE MESH=TrophyBoss SEQ=Trophy4 STARTFRAME=197 NUMFRAMES=55 #exec MESH SEQUENCE MESH=TrophyBoss SEQ=Trophy5 STARTFRAME=263 NUMFRAMES=68 #exec MESH SEQUENCE MESH=TrophyBoss SEQ=Trophy6 STARTFRAME=331 NUMFRAMES=66 #exec MESHMAP SCALE MESHMAP=TrophyBoss X=0.056 Y=0.056 Z=0.112 defaultproperties { } |
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